Yesterday a friend asked me if I've read about the Scroll of Resurrection promotion of World of Warcraft EU. I've told her I've been contemplating to come back to World of Warcraft for some casual gaming, since I could play with some friends and have some fun time for myself exploring the game. I've been waiting however to get some more time on my hands, as I wouldn't be able to play much, but for this promotion I'm willing to make a small exception.
I've seen a notice about the Scroll of Resurrection pass my mailbox before, but I just thought it was a normal promotion to come back with a bit of gametime on the side... Turns out they're doing one heck of a stunt. After reading the link my friend gave me, I saw there were a lot of benefits I just couldn't ignore. A free boost of one character to level 80 AND a free character transfer AND a free faction change? Hell yes.
I've read there were a lot of issues on the forums however with people who were unable to do all of these things, but so far I don't have any problems. So, especially for you people (and people who are interested of course): here's a guide to set up your character with a scroll of Resurrection. ;)
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Thursday, March 8, 2012
Friday, February 10, 2012
Now you're thinking with portals
If you would ask me upfront I would say I've been a big Portal fan for a while, but I have to admit, I've only bought the game previous summer. Everything I knew about it before was from viral videos, gameplay descriptions and well... just the crazy promotional videos from Valve itself.
So, half a year ago I found the original Portal game heavily discounted in my local mediastore. I just couldn't resist the temptation and brought it home with me the same day. After a quick install and setting up a Steam account, I was ready to go... and I was gone for the next few hours.
What's so fun about Portal is that it utilises a learning curve and combines humor with a great storyline into an addictive game that makes use of your brain juice and makes you wish for more...
Making you wish for more is by the way the only flaw of the game. It is just too darn short! You roughly need about 8 hours to finish the game, which is a real shame as the setting makes for so many interesting storylines and gives so many possibilities to exploit. Nevertheless, the quality of the gameplay and the design of the levels and characters is topnotch. This is where Portal really shines.
It soon becomes clear that you are in the playground of a huge testing facility named Aperture Science, which conducts tests on portal technology and the teleportation through them. Early on you find a portal gun which makes you able to shoot 2 portals in distinct colors, namely orange and blue. You need two portals to travel through them, as you will need to enter one to exit in the other. The portal gun is vital for progressing the testing rooms.
As you wrestle yourself through the many testchambers, you explore things that go beyond simple testing.You get to know more about the facility, what you're actually doing there and what the purpose of that sinister AI is, who indentifies herself as GLaDOS.
Next to the inovative gameplay, the one thing that makes a big impression is the characters you meet throughout the game. The most stunning fact about these characters is that they're actually objects, some with or without an AI equiped. When playing the game, I developed great fondness for my weightened companion cube, which, as GLaDOS gladly elaborates, "will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice." And I mean, the cube has friggin' hearts on it, what's not to love about it?
The next thing that has stolen my heart is a bit more lethal. As you advance to the more difficult chambers of the game, you will find some of them equiped with turrets. They can not move, yet they are quite painful if you stand in their vision scope, which is luckily not too broad. Because they are immobile by themselves, you can hide behind them without becoming wounded by them (unless there's another turret facing you, of course!) For being deadly sentry's they have a remarkable polite AI. If they've spotted you but lost you out of sight they ask if you're "still there", and if you tip them over to make them shut down they "don't blame you" for it.
The last one is probably the best known. GLaDOS is without a doubt the star of the game. With her witty, yet sinister remarks it becomes very hard to not love her. It is not very difficult either, because she is in fact the only character that actively communicates with you. As the game progresses she becomes more sadistic and although this is not necessarily a good thing for you, you feel there is some sort of eerie bond between the character you're playing and GLaDOS which makes the ending kind of bittersweet. (Unless you know what happens in Portal 2 of course)
There's a lot of chemistry between the characters and I'm sure that even though the story itself is great, it wouldn't be the same if it weren't for these characters. Because of this, Portal is, together with Portal 2, easily one of my favorite games. I'm secretely hoping for a spin-off as I'd love to know more of the history of Aperture science and the making of GLaDOS... There's a lot of information about it already out there and Portal 2 has partially answered that wish already, but it would be great to experience those in an actual game.
And... last but not least, the cake is not a lie!
So, half a year ago I found the original Portal game heavily discounted in my local mediastore. I just couldn't resist the temptation and brought it home with me the same day. After a quick install and setting up a Steam account, I was ready to go... and I was gone for the next few hours.
What's so fun about Portal is that it utilises a learning curve and combines humor with a great storyline into an addictive game that makes use of your brain juice and makes you wish for more...
Making you wish for more is by the way the only flaw of the game. It is just too darn short! You roughly need about 8 hours to finish the game, which is a real shame as the setting makes for so many interesting storylines and gives so many possibilities to exploit. Nevertheless, the quality of the gameplay and the design of the levels and characters is topnotch. This is where Portal really shines.
Labrat
You start the game by waking up in a facility without knowing who you are. The only thing that keeps you company is a slightly sarcastic female AI, who challenges you to do a series of tests and promises you delicious cake at the end of these tests. ( The cake is a lie! >:( )It soon becomes clear that you are in the playground of a huge testing facility named Aperture Science, which conducts tests on portal technology and the teleportation through them. Early on you find a portal gun which makes you able to shoot 2 portals in distinct colors, namely orange and blue. You need two portals to travel through them, as you will need to enter one to exit in the other. The portal gun is vital for progressing the testing rooms.
As you wrestle yourself through the many testchambers, you explore things that go beyond simple testing.You get to know more about the facility, what you're actually doing there and what the purpose of that sinister AI is, who indentifies herself as GLaDOS.
Characters
Next to the inovative gameplay, the one thing that makes a big impression is the characters you meet throughout the game. The most stunning fact about these characters is that they're actually objects, some with or without an AI equiped. When playing the game, I developed great fondness for my weightened companion cube, which, as GLaDOS gladly elaborates, "will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice." And I mean, the cube has friggin' hearts on it, what's not to love about it?
The next thing that has stolen my heart is a bit more lethal. As you advance to the more difficult chambers of the game, you will find some of them equiped with turrets. They can not move, yet they are quite painful if you stand in their vision scope, which is luckily not too broad. Because they are immobile by themselves, you can hide behind them without becoming wounded by them (unless there's another turret facing you, of course!) For being deadly sentry's they have a remarkable polite AI. If they've spotted you but lost you out of sight they ask if you're "still there", and if you tip them over to make them shut down they "don't blame you" for it.
The last one is probably the best known. GLaDOS is without a doubt the star of the game. With her witty, yet sinister remarks it becomes very hard to not love her. It is not very difficult either, because she is in fact the only character that actively communicates with you. As the game progresses she becomes more sadistic and although this is not necessarily a good thing for you, you feel there is some sort of eerie bond between the character you're playing and GLaDOS which makes the ending kind of bittersweet. (Unless you know what happens in Portal 2 of course)
There's a lot of chemistry between the characters and I'm sure that even though the story itself is great, it wouldn't be the same if it weren't for these characters. Because of this, Portal is, together with Portal 2, easily one of my favorite games. I'm secretely hoping for a spin-off as I'd love to know more of the history of Aperture science and the making of GLaDOS... There's a lot of information about it already out there and Portal 2 has partially answered that wish already, but it would be great to experience those in an actual game.
And... last but not least, the cake is not a lie!
Friday, March 18, 2011
Pokémon White: Descending in the region of Unova
Aaaah, Pokémon, you never fail to keep me entertained. It’s been 11 years since I’ve met you, but I still adore you so much. You’ve given me a lot to love too, 649 monsters and 15 games (from the many, many more) to be exact.
It’s almost unimaginable that Pokémon is still around after all those years. Together with the graphics a lot of the gameplay and storyline has evolved as well. The basic idea is still the same, but it seems like Pokémon is slowly growing up.
Onto the 5th generation
Luckily choosing a starter Pokémon was a lot easier.
Then again… I always picked the water starter. This time the grass starter tickled my fancy, that smug face was just so hard to resist!
After a few resets I got myself a female Snivy. Unlike the other games I growed a habit to catch every new pokémon I encounter, providing they have the right gender. I always give every Pokémon a nickname, so the gender sort of has to match, you know?
Most of the time I have a clear view on which pokémon I want for my party, but Pokémon White just has too many awesome looking Pokémon! I already have my favorites, but they're just too much in number to narrow down to six.
I was lucky enough to catch a Victini.Victini is a legendary Pokémon which is not directly obtainable in game and is only obtainable through events or Wi-Fi. Since Nintendo still hasn't fixed the problem with WPA connections, Wi-Fi events like these are only downloadable with a WEP-connection. And let that be something I don't have. :(
Luckily there was an event in Belgium on the second day of Pokémon Black and White's release in Europe and I managed to download a "Wondercard" which gives you access to Liberty Island, where Victini can be found.
As of this moment, I have 4 badges and the following party:
Servine Herdier Munna Victini Zebstrika Panpour
Kirara Charlie Minna Vinny Kaina Mizuki
My party might change after I've progressed some more in the game. The only reason I still have my Panpour is because I can't find a suitable replacement. (there's a lack of cool water pokémon in Pokémon White anyways.)
I'm also taking my time to explore the game this time, I literally run through every area I can find to look if there's something I might've missed. Something I also really enjoy is the Pokémon Musical. It must be because you can collect so many accessoiries for your Pokémon... In any case, I'm really enjoying it to the fullest.
________________________________________________________________________________________
That's it for this time, all this talking has made me eager to play some more! You can expect another post as soon as I've progressed a decent amount further.
It’s almost unimaginable that Pokémon is still around after all those years. Together with the graphics a lot of the gameplay and storyline has evolved as well. The basic idea is still the same, but it seems like Pokémon is slowly growing up.
Onto the 5th generation
![]() |
Pokémon Black and Pokémon White boxart. |
I was a bit reluctant at first when I saw all those new Pokémon getting released one after another. They looked… so different from what I was used to. But now, after playing the game, I can say I came to love them just as much as the previous ones. I felt a bit sad though that the Legendary Pokémon mascots for Pokémon Black and White seemed to have switched around. I really wanted White because the version exclusives and premise suited me better, but then I had no chance of getting the oh so pretty White Legendary. After a lot of contemplating I still picked White. (I’ll just have to find someone crazy enough to trade legendaries, meh!)
Then again… I always picked the water starter. This time the grass starter tickled my fancy, that smug face was just so hard to resist!
![]() |
Who's a cute lil' smugleaf? Yes you are! |
Most of the time I have a clear view on which pokémon I want for my party, but Pokémon White just has too many awesome looking Pokémon! I already have my favorites, but they're just too much in number to narrow down to six.
I was lucky enough to catch a Victini.Victini is a legendary Pokémon which is not directly obtainable in game and is only obtainable through events or Wi-Fi. Since Nintendo still hasn't fixed the problem with WPA connections, Wi-Fi events like these are only downloadable with a WEP-connection. And let that be something I don't have. :(
Luckily there was an event in Belgium on the second day of Pokémon Black and White's release in Europe and I managed to download a "Wondercard" which gives you access to Liberty Island, where Victini can be found.
As of this moment, I have 4 badges and the following party:
Servine Herdier Munna Victini Zebstrika Panpour
Kirara Charlie Minna Vinny Kaina Mizuki
My party might change after I've progressed some more in the game. The only reason I still have my Panpour is because I can't find a suitable replacement. (there's a lack of cool water pokémon in Pokémon White anyways.)
I'm also taking my time to explore the game this time, I literally run through every area I can find to look if there's something I might've missed. Something I also really enjoy is the Pokémon Musical. It must be because you can collect so many accessoiries for your Pokémon... In any case, I'm really enjoying it to the fullest.
________________________________________________________________________________________
That's it for this time, all this talking has made me eager to play some more! You can expect another post as soon as I've progressed a decent amount further.
![]() |
Back to work! |
Subscribe to:
Posts (Atom)